> Thanks so much for your help.
> I've implemented both the hull() and the sweep() methods and both work
> but the
> sweep is fastest. I'd never seen this library before but it does <exactly>
> what I wanted.
> One final question: my final model has many (100s) repeats of this simple
> shape and, even with the sweep() method the final render is very slow (how
> slow I don't know yet but the memory requirements seem sane).
> At the moment I'm saving my shape to .stl and then tiling this .stl file.
> Perhaps with the sweep() function I should skip this step? Clearly I
> need to
> benchmark both approaches but while I wait for the final render would
> care to guess which would be faster?
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