On Fri, Mar 20, 2015 at 03:38:43PM -0700, Greg Frost wrote:
> I just discovered the power of offset for 2d shapes. It can make the
> development of designs with parameterised fits quite easy. Having the
> equivalent functionality for 3d models would be extremely useful. You can do
> some similar operations using minkowski with spheres, but performance
> limitations mean you end up having to limit the complexity of the sphere
> which in turn can affect the accuracy of the offset and can result in some
> funny faceting.
I'd definitely welcome this. I can't recall how many times I've had to disable
all the fillet()[1] calls in my designs while iterating just to save some render
time.
> Is a 3d version of offset planned? Im guessing this would be far less
> computationally intensive than minkowski, so it would be far more useful in
> designs. Could this perhaps be a GSoC project? I really have no idea of the
> complexity.
I read somewhere that a simpler implementation of 3d offset without involving
minkowski could involve translating each face outward along its normal, trimming
off the intersecting bits somehow, and then filling in the gaps somehow.
[1]
https://github.com/clothbot/ClothBotCreations/blob/master/utilities/fillet.scad--
Kind regards,
Loong Jin
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