mannequin

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mannequin

leebc
Has anyone made or seen a openscad module for something like a
Wooden Poseable Mannequin?

What I really want to do is model a female figure of 'Rose' in "Titanic"...

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Re: mannequin

shadowwynd
You really want to try to use something like MakeHuman:
http://www.makehumancommunity.org/

OpenSCAD is 100% the wrong tool for this job.  You want something that
ideally has a full NURBS engine and Inverse Kinematics (IK) engine.  Blender
(free).  Wings3D(free).  Strata3D.  Zbrush.  Hash.  Maya.  Rhino.

Can you make something humanoid in OpenSCAD?  Yes.  I can also chop down the
mightiest tree in the forest with a herring, but it is by no means the tool
for the job.  Any sort of organic shapes are hard in OpenSCAD; much less
something realistic humanoid, much less Rose.

I have played around with 2D mannequins a little in OpenScad - the sort of
2D paperdolls that are pinned at the joints using shapes made in Inkscape.
It makes it hard because you have to control the foot separate from the calf
separate from the thigh separate from the body... doing it in full 3d like a
full mannequin is certainly possible just sounds very... unfun.





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Re: mannequin

tjhowse
Seconding what shadowwynd said: OpenSCAD is great at lots of things, but organic shapes aren't really its forté.

On Thu, 29 Oct 2020 at 08:58, shadowwynd <[hidden email]> wrote:
You really want to try to use something like MakeHuman:
http://www.makehumancommunity.org/

OpenSCAD is 100% the wrong tool for this job.  You want something that
ideally has a full NURBS engine and Inverse Kinematics (IK) engine.  Blender
(free).  Wings3D(free).  Strata3D.  Zbrush.  Hash.  Maya.  Rhino.

Can you make something humanoid in OpenSCAD?  Yes.  I can also chop down the
mightiest tree in the forest with a herring, but it is by no means the tool
for the job.  Any sort of organic shapes are hard in OpenSCAD; much less
something realistic humanoid, much less Rose.

I have played around with 2D mannequins a little in OpenScad - the sort of
2D paperdolls that are pinned at the joints using shapes made in Inkscape.
It makes it hard because you have to control the foot separate from the calf
separate from the thigh separate from the body... doing it in full 3d like a
full mannequin is certainly possible just sounds very... unfun.





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