Apple M1 Crash

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Apple M1 Crash

caggius
Yesterday I saw 5 crashes trying to load a new browser (EPIC) and OpenScad
crashed for the first time whilst rendering a model that it had successfully
rendered half a dozen times earlier in the day and went on to successfully
render on reloading.

I am now left wondering if it is my particular machine that needs returning
or just Rosetta needing more debug.

Has anyone else experienced any M1 crashes ?


Process:               OpenSCAD [10652]
Path:                  /Applications/OpenSCAD.app/Contents/MacOS/OpenSCAD
Identifier:            org.openscad.OpenSCAD
Version:               2019.05 (2019.05.10)
Code Type:             X86-64 (Translated)
Parent Process:        ??? [1]
Responsible:           OpenSCAD [10652]
User ID:               501

Date/Time:             2021-01-12 21:21:11.612 +0000
OS Version:            macOS 11.1 (20C69)
Report Version:        12
Anonymous UUID:        9855E757-6A6A-7085-431A-AFA43E38A0EB

Sleep/Wake UUID:       4D572E90-0BA3-46CA-A081-6E1F5B056574

Time Awake Since Boot: 200000 seconds
Time Since Wake:       3700 seconds

System Integrity Protection: enabled

Crashed Thread:        5  QThread

Exception Type:        EXC_BAD_ACCESS (SIGBUS)
Exception Codes:       KERN_PROTECTION_FAILURE at 0x00006000fa0b7210
Exception Note:        EXC_CORPSE_NOTIFY

Termination Signal:    Bus error: 10
Termination Reason:    Namespace SIGNAL, Code 0xa
Terminating Process:   exc handler [10652]

VM Regions Near 0x6000fa0b7210:
    MALLOC_NANO              6000f0000000-6000f8000000 [128.0M] rw-/rwx
SM=PRV  
--> MALLOC_NANO              6000f8000000-600100000000 [128.0M] rw-/rwx
SM=PRV  
    MALLOC_NANO              600100000000-600108000000 [128.0M] rw-/rwx
SM=PRV  

Thread 0:: Dispatch queue: com.apple.main-thread
0   ???                           0x00007ffe9640aa30 ???
1   libsystem_kernel.dylib         0x00007fff20400e7e mach_msg_trap + 10
2   com.apple.CoreFoundation       0x00007fff2052d50d
__CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation       0x00007fff2052bbf6 __CFRunLoopRun + 1319
4   com.apple.CoreFoundation       0x00007fff2052afe2 CFRunLoopRunSpecific +
567
5   com.apple.HIToolbox           0x00007fff289f66d0
RunCurrentEventLoopInMode + 292
6   com.apple.HIToolbox           0x00007fff289f64cc ReceiveNextEventCommon
+ 709
7   com.apple.HIToolbox           0x00007fff289f61ef
_BlockUntilNextEventMatchingListInModeWithFilter + 64
8   com.apple.AppKit               0x00007fff22c7dde9 _DPSNextEvent + 883
9   com.apple.AppKit               0x00007fff22c7c5af
-[NSApplication(NSEvent)
_nextEventMatchingEventMask:untilDate:inMode:dequeue:] + 1366
10  com.apple.AppKit               0x00007fff22c6eb0a -[NSApplication run] +
586
11  libqcocoa.dylib               0x0000000113fdfc77 0x113fb8000 + 162935
12  org.qt-project.QtCore         0x000000011117ac0f
QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 431
13  org.qt-project.QtCore         0x000000011117fae1
QCoreApplication::exec() + 369
14                                 0x0000000104317a49
gui(std::__1::vector<std::__1::basic_string&lt;char,
std::__1::char_traits&lt;char>, std::__1::allocator<char> >,
std::__1::allocator<std::__1::basic_string&lt;char,
std::__1::char_traits&lt;char>, std::__1::allocator<char> > > >&,
boost::filesystem::path const&, int, char**) + 2297
15                                 0x000000010431c59b main + 15979
16  libdyld.dylib                 0x00007fff20450621 start + 1

Thread 1:: com.apple.rosetta.exceptionserver
0   runtime                       0x00007ffdffc5ca98 0x7ffdffc5a000 + 10904
1   runtime                       0x00007ffdffc662b8 0x7ffdffc5a000 + 49848
2   runtime                       0x00007ffdffc678e8 0x7ffdffc5a000 + 55528

Thread 2:: com.apple.NSEventThread
0   ???                           0x00007ffe9640aa30 ???
1   libsystem_kernel.dylib         0x00007fff20400e7e mach_msg_trap + 10
2   com.apple.CoreFoundation       0x00007fff2052d50d
__CFRunLoopServiceMachPort + 316
3   com.apple.CoreFoundation       0x00007fff2052bbf6 __CFRunLoopRun + 1319
4   com.apple.CoreFoundation       0x00007fff2052afe2 CFRunLoopRunSpecific +
567
5   com.apple.AppKit               0x00007fff22e03c16 _NSEventThread + 124
6   libsystem_pthread.dylib       0x00007fff20435950 _pthread_start + 224
7   libsystem_pthread.dylib       0x00007fff2043147b thread_start + 15

Thread 3:: Qt bearer thread
0   ???                           0x00007ffe9640aa30 ???
1   libsystem_kernel.dylib         0x00007fff204074fe poll + 10
2   org.qt-project.QtCore         0x00000001111d2337
QEventDispatcherUNIX::processEvents(QFlags<QEventLoop::ProcessEventsFlag>) +
903
3   org.qt-project.QtCore         0x000000011117ac0f
QEventLoop::exec(QFlags<QEventLoop::ProcessEventsFlag>) + 431
4   org.qt-project.QtCore         0x0000000110fba17c QThread::exec() + 140
5   org.qt-project.QtCore         0x0000000110fbdf60 0x110f92000 + 180064
6   libsystem_pthread.dylib       0x00007fff20435950 _pthread_start + 224
7   libsystem_pthread.dylib       0x00007fff2043147b thread_start + 15

Thread 4:: AMCP Logging Spool
0   ???                           0x00007ffe9640aa30 ???
1   libsystem_kernel.dylib         0x00007fff20400eba semaphore_wait_trap +
10
2   com.apple.audio.caulk         0x00007fff287636e6
caulk::semaphore::timed_wait(double) + 110
3   com.apple.audio.caulk         0x00007fff28763634
caulk::concurrent::details::worker_thread::run() + 30
4   com.apple.audio.caulk         0x00007fff287633c0 void*
caulk::thread_proxy<std::__1::tuple&lt;caulk::thread::attributes, void
(caulk::concurrent::details::worker_thread::*)(),
std::__1::tuple&lt;caulk::concurrent::details::worker_thread*> > >(void*) +
45
5   libsystem_pthread.dylib       0x00007fff20435950 _pthread_start + 224
6   libsystem_pthread.dylib       0x00007fff2043147b thread_start + 15

Thread 5 Crashed:: QThread
0   ???                           0x00006000fa0b7210 ???
1   org.qt-project.QtCore         0x00000001111886ec
QMetaObject::invokeMethod(QObject*, char const*, Qt::ConnectionType,
QGenericReturnArgument, QGenericArgument, QGenericArgument,
QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument,
QGenericArgument, QGenericArgument, QGenericArgument, QGenericArgument) +
1564
2                                 0x000000010434ef8e
MainWindow::consoleOutput(std::__1::basic_string<char,
std::__1::char_traits&lt;char>, std::__1::allocator<char> > const&, void*) +
382
3                                 0x0000000104214ba1
PRINT_NOCACHE(std::__1::basic_string<char, std::__1::char_traits&lt;char>,
std::__1::allocator<char> > const&) + 1185
4                                 0x00000001043d1bb1
createNefPolyhedronFromPolySet(PolySet const&) + 6049
5                                 0x000000010443bbdd
CGALUtils::applyOperator(std::__1::list<std::__1::pair&lt;AbstractNode
const*, std::__1::shared_ptr&lt;Geometry const> >,
std::__1::allocator<std::__1::pair&lt;AbstractNode const*,
std::__1::shared_ptr&lt;Geometry const> > > > const&, OpenSCADOperator) +
365
6                                 0x0000000104224b00
GeometryEvaluator::applyToChildren3D(AbstractNode const&, OpenSCADOperator)
+ 512
7                                 0x00000001042241ab
GeometryEvaluator::applyToChildren(AbstractNode const&, OpenSCADOperator) +
1243
8                                 0x00000001042268ca
GeometryEvaluator::visit(State&, AbstractNode const&) + 154
9                                 0x0000000104222e20
NodeVisitor::traverse(AbstractNode const&, State const&) + 336
10                                 0x0000000104222de2
NodeVisitor::traverse(AbstractNode const&, State const&) + 274
11                                 0x0000000104222de2
NodeVisitor::traverse(AbstractNode const&, State const&) + 274
12                                 0x0000000104222de2
NodeVisitor::traverse(AbstractNode const&, State const&) + 274
13                                 0x0000000104222de2
NodeVisitor::traverse(AbstractNode const&, State const&) + 274
14                                 0x000000010422346c
GeometryEvaluator::evaluateGeometry(AbstractNode const&, bool) + 572
15                                 0x0000000104550494 CGALWorker::work() +
68
16  org.qt-project.QtCore         0x00000001111af140
QMetaObject::activate(QObject*, int, int, void**) + 2320
17  org.qt-project.QtCore         0x0000000110fba868
QThread::started(QThread::QPrivateSignal) + 56
18  org.qt-project.QtCore         0x0000000110fbdf46 0x110f92000 + 180038
19  libsystem_pthread.dylib       0x00007fff20435950 _pthread_start + 224
20  libsystem_pthread.dylib       0x00007fff2043147b thread_start + 15

Thread 6:
0   runtime                       0x00007ffdffcb4914 0x7ffdffc5a000 +
370964

Thread 7:
0   runtime                       0x00007ffdffcb4914 0x7ffdffc5a000 +
370964

Thread 8:
0   runtime                       0x00007ffdffcb4914 0x7ffdffc5a000 +
370964

Thread 5 crashed with X86 Thread State (64-bit):
  rax: 0x00006000fa0b6d30  rbx: 0x0000000000000017  rcx: 0x000000030d2e1be0
rdx: 0x0000000000000000
  rdi: 0x00007ff90d10f400  rsi: 0x00000001045f5ff5  rbp: 0x000000030d2e1e10
rsp: 0x000000030d2e1a18
   r8: 0x0000000000000067   r9: 0x000000000000d21a  r10: 0x00000000fc000000
r11: 0x00007ff90cd52d30
  r12: 0x000000000000000e  r13: 0x0000000000000015  r14: 0x0000000000000007
r15: 0x0000000000000000
  rip: 0x00006000fa0b7210  rfl: 0x0000000000000203


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16610.3.7.1.9) <5F874514-5D86-3A75-B695-74C5793E1044>
/System/Library/Frameworks/WebKit.framework/Versions/A/Frameworks/WebCore.framework/Versions/A/WebCore
    0x7fff3c39f000 -     0x7fff3c55afff  libFosl_dynamic.dylib (200)
<98F6E5F9-58F1-318D-B064-E265673D6152> /usr/lib/libFosl_dynamic.dylib
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/System/Library/PrivateFrameworks/SafariSafeBrowsing.framework/Versions/A/SafariSafeBrowsing
    0x7fff3c8cb000 -     0x7fff3d304fff  com.apple.WebKit (16610 -
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/System/Library/Frameworks/WebKit.framework/Versions/A/WebKit
    0x7fff3d4b7000 -     0x7fff3d4bafff  com.apple.print.framework.Print (15
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/System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
    0x7fff3d4bb000 -     0x7fff3d4befff  com.apple.Carbon (160 - 164)
<5683716A-5610-3B97-B473-B4652067E7A6>
/System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x7fff3d743000 -     0x7fff3d762fff  com.apple.private.SystemPolicy (1.0
- 1) <CFE0B0C6-DF5B-31EB-9D79-B23E00A80B05>
/System/Library/PrivateFrameworks/SystemPolicy.framework/Versions/A/SystemPolicy
    0x7fff3d8b4000 -     0x7fff3d90efff
com.apple.AccessibilitySharedSupport (1.0 - 1)
<0C02B8FF-F0D1-33A7-95D0-36A259152E6D>
/System/Library/PrivateFrameworks/AccessibilitySharedSupport.framework/Versions/A/AccessibilitySharedSupport
    0x7fff3dd58000 -     0x7fff3dd5cfff  com.apple.CoreOptimization (1.0 -
1) <8028C390-E6BB-3616-BD0F-ABB6C5633CC6>
/System/Library/PrivateFrameworks/CoreOptimization.framework/Versions/A/CoreOptimization
    0x7fff3e08c000 -     0x7fff3e097fff  com.apple.MallocStackLogging (1.0 -
1) <C1A21524-381D-39CA-AD63-A3B9F67FC6CA>
/System/Library/PrivateFrameworks/MallocStackLogging.framework/Versions/A/MallocStackLogging
    0x7fff3e0ad000 -     0x7fff3e0bffff  libmis.dylib (274.60.2)
<54387457-A60B-3390-AD6D-3B380792CD79> /usr/lib/libmis.dylib
    0x7fff3e5ec000 -     0x7fff3e5effff  com.apple.WebInspectorUI (16610 -
16610.3.7.1.9) <B75A0B09-A098-3CCA-AADD-DE2D6D464978>
/System/Library/PrivateFrameworks/WebInspectorUI.framework/Versions/A/WebInspectorUI
    0x7fff407df000 -     0x7fff40862fff  com.apple.TextInput (1.0 - 1.0)
<8CC76A5F-A092-36EC-9D3A-CB8C36EC32F0>
/System/Library/PrivateFrameworks/TextInput.framework/Versions/A/TextInput
    0x7fff41843000 -     0x7fff41872fff  libncurses.5.4.dylib (57)
<05652959-10ED-3D39-8E0E-C6FC5A68B045> /usr/lib/libncurses.5.4.dylib
    0x7fff41cb3000 -     0x7fff41cd0fff  libCGInterfaces.dylib (544)
<538DDFB8-B5E1-34CC-A33C-066669D2D056>
/System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/Libraries/libCGInterfaces.dylib
    0x7fff442c0000 -     0x7fff44539fff  com.apple.RawCamera.bundle (9.10.0
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/System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x7fff48624000 -     0x7fff48672fff  com.apple.osanalytics.OSAnalytics
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/System/Library/PrivateFrameworks/OSAnalytics.framework/Versions/A/OSAnalytics
    0x7fff4c6b7000 -     0x7fff4c6bafff  com.apple.FinderSyncPriv (1.3 -
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/System/Library/PrivateFrameworks/FinderSyncPriv.framework/Versions/A/FinderSyncPriv
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/System/Library/PrivateFrameworks/HelpData.framework/Versions/A/HelpData
    0x7fff525c7000 -     0x7fff525e1fff  com.apple.shortcut (2.16 - 117)
<CDCB8322-1F8F-3AE3-B9C6-91F4C6DBD52F>
/System/Library/PrivateFrameworks/Shortcut.framework/Versions/A/Shortcut
    0x7fff525e2000 -     0x7fff52674fff  com.apple.Symbolication (12.2 -
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/System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
    0x7fff6a755000 -     0x7fff6a759fff  libmetal_timestamp.dylib
(31001.160) <2EC7EA90-5313-3812-8E72-910C643A996C>
/System/Library/PrivateFrameworks/GPUCompiler.framework/Versions/31001/Libraries/libmetal_timestamp.dylib
    0x7fff6cbc3000 -     0x7fff6cbc9fff  libCoreFSCache.dylib (177.22)
<4ECE128D-5E79-3ADF-8FE7-4FE8F565F8AA>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreFSCache.dylib
    0x7fff6cbca000 -     0x7fff6cbcefff  libCoreVMClient.dylib (177.22)
<E0DBED1D-39B4-3E51-9EA8-D1ECAED93EAB>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
    0x7fff6cbcf000 -     0x7fff6cbdefff  com.apple.opengl (18.1.1 - 18.1.1)
<D8EE3AD0-C0D0-32F7-9C6D-39341099EB55>
/System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x7fff6cbdf000 -     0x7fff6cbe1fff  libCVMSPluginSupport.dylib (18.1.1)
<5F020D32-8663-3CB8-A50C-F939D4D4C31F>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCVMSPluginSupport.dylib
    0x7fff6cbe2000 -     0x7fff6cbeafff  libGFXShared.dylib (18.1.1)
<2271532D-E2B3-3D4D-ADF0-0935F8DCE89B>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
    0x7fff6cbeb000 -     0x7fff6cc1efff  libGLImage.dylib (18.1.1)
<528E53A3-33E1-34C7-8EE3-C42AE5255553>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
    0x7fff6cc1f000 -     0x7fff6cc5bfff  libGLU.dylib (18.1.1)
<15CBDF20-8A87-3D84-90F8-D19F4A2B06E2>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    0x7fff6cc5c000 -     0x7fff6cdf0fff  libGLProgrammability.dylib (18.1.1)
<570616B1-98D2-3DF2-844A-EE845A8B8EDE>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x7fff6cdf1000 -     0x7fff6cdfbfff  libGL.dylib (18.1.1)
<157B74E1-F30D-3F9D-9AF8-AAA333D2812D>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x7fff6cdfc000 -     0x7fff6cf77fff  GLEngine (18.1.1)
<155E1C82-C69A-3E86-8569-3C134C7FEAC6>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
    0x7fff6cf78000 -     0x7fff6cfa1fff  GLRendererFloat (18.1.1)
<49B0A782-AE84-35BC-91F8-880C2B7EE004>
/System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLRendererFloat.bundle/GLRendererFloat
    0x7fff6e232000 -     0x7fff6e28afff  com.apple.opencl (4.5 - 4.5)
<8A3D06D5-4E82-355C-AE1B-E2C91DB58233>
/System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
    0x7fff6f309000 -     0x7fff6f310fff  com.apple.agl (3.3.4 - AGL-3.3.3)
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/System/Library/Frameworks/AGL.framework/Versions/A/AGL
    0x7fff783c3000 -     0x7fff783cafff  libRosetta.dylib (203.13.2)
<FF72E19B-3B02-34D4-A821-3397BB28AC02> /usr/lib/libRosetta.dylib

Translated Code Information:
  tmp0: 0x0000000000000002 tmp1: 0x00006000fa0b7210 tmp2: 0x00000001117f741c


External Modification Summary:
  Calls made by other processes targeting this process:
    task_for_pid: 19301
    thread_create: 0
    thread_set_state: 0
  Calls made by this process:
    task_for_pid: 0
    thread_create: 0
    thread_set_state: 0
  Calls made by all processes on this machine:
    task_for_pid: 16109375
    thread_create: 0
    thread_set_state: 0

VM Region Summary:
ReadOnly portion of Libraries: Total=893.2M resident=0K(0%)
swapped_out_or_unallocated=893.2M(100%)
Writable regions: Total=5.9G written=0K(0%) resident=0K(0%)
swapped_out=0K(0%) unallocated=5.9G(100%)
 
                                VIRTUAL   REGION
REGION TYPE                        SIZE    COUNT (non-coalesced)
===========                     =======  =======
Accelerate framework               384K        3
Activity Tracing                   256K        1
CG backing stores                 1152K        6
CG image                           340K       53
CoreAnimation                     1440K       23
CoreGraphics                        80K       19
CoreImage                            4K        1
CoreUI image data                 1316K       23
Foundation                          36K        2
Kernel Alloc Once                    8K        1
MALLOC                             4.8G      129
MALLOC guard page                  192K        8
MALLOC_MEDIUM (reserved)         816.0M        8         reserved VM address
space (unallocated)
MALLOC_NANO (reserved)           128.0M        1         reserved VM address
space (unallocated)
OpenGL GLSL                        256K        3
Rosetta Arena                     2048K        1
Rosetta Generic                   1108K      274
Rosetta IndirectBranch            1024K        1
Rosetta JIT                      128.0M        1
Rosetta Return Stack               160K       16
Rosetta Thread Context             160K       16
STACK GUARD                         12K        3
Stack                             12.1M        8
Stack Guard                       56.0M        5
VM_ALLOCATE                       1556K       90
VM_ALLOCATE (reserved)              40K       10         reserved VM address
space (unallocated)
__CTF                               759        1
__DATA                            17.2M      438
__DATA_CONST                      19.8M      223
__DATA_DIRTY                      1061K      130
__FONT_DATA                          4K        1
__GLSLBUILTINS                    5176K        1
__LINKEDIT                       514.7M       66
__OBJC_RO                         60.5M        1
__OBJC_RW                         2451K        2
__TEXT                           378.7M      431
__UNICODE                          588K        1
mapped file                        4.0G      642
shared memory                       68K        5
unshared pmap                     10.3M        6
===========                     =======  =======
TOTAL                             11.0G     2654
TOTAL, minus reserved VM space    10.1G     2654

Model: Macmini9,1, BootROM 6723.61.3, proc 8:4:4 processors, 16 GB, SMC
Graphics: kHW_AppleM1Item, Apple M1, spdisplays_builtin
Memory Module: lp_ddr4
AirPort: spairport_wireless_card_type_airport_extreme, wl0: Oct 20 2020
12:49:54 version 18.20.222.14.7.8.100 FWID 01-ba327c2d
Bluetooth: Version 8.0.2f9, 3 services, 27 devices, 1 incoming serial ports
Network Service: Ethernet, Ethernet, en0
USB Device: USB 3.1 Bus
USB Device: USB 3.1 Bus
USB Device: USB 3.0 Bus
USB Device: USB3.1 Hub
USB Device: USB3.0 Card Reader
USB Device: External
USB Device: USB3.0 Hub
USB Device: USB2.1 Hub
USB Device: Keyboard Hub
USB Device: Apple Keyboard
USB Device: USB2.0 Hub
USB Device: Miscellaneous Device
Thunderbolt Bus: Mac mini, Apple Inc., 0.0
Thunderbolt Bus: Mac mini, Apple Inc., 0.0




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Re: Apple M1 Crash

MichaelAtOz
Administrator
Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



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Re: Apple M1 Crash

caggius
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   




On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



-----
OpenSCAD Admin - email* me if you need anything,  or if I've done something stupid...

* on the Forum, click on my MichaelAtOz label, there is a link to email me.

Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

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Re: Apple M1 Crash

nophead
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   




On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



-----
OpenSCAD Admin - email* me if you need anything,  or if I've done something stupid...

* on the Forum, click on my MichaelAtOz label, there is a link to email me.

Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

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Re: Apple M1 Crash

Whosawhatsis
But if they are touching other things, you have to do a boolean operation on the extrusion, which can be slow.

This is a great application for the background modifier. If you put each extrusion (individually) behind a % sign, no boolean operations will be performed on them. By default, it also makes them transparent, but you can use color() to override that part of the behavior. Since you presumably don't intend to ever export an STL that includes the extrusions, there's no reason not to do this.
On Jan 14, 2021, 02:14 -0800, nop head <[hidden email]>, wrote:
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   

<Screenshot 2021-01-14 at 09.18.02.png>



On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



-----
OpenSCAD Admin - email* me if you need anything,  or if I've done something stupid...

* on the Forum, click on my MichaelAtOz label, there is a link to email me.

Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

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Re: Apple M1 Crash

nophead
If you need to make holes, yes. If you use brackets to join them, then no. https://github.com/nophead/NopSCADlib#Extrusion_brackets

On Thu, 14 Jan 2021 at 10:26, Whosawhatsis <[hidden email]> wrote:
But if they are touching other things, you have to do a boolean operation on the extrusion, which can be slow.

This is a great application for the background modifier. If you put each extrusion (individually) behind a % sign, no boolean operations will be performed on them. By default, it also makes them transparent, but you can use color() to override that part of the behavior. Since you presumably don't intend to ever export an STL that includes the extrusions, there's no reason not to do this.
On Jan 14, 2021, 02:14 -0800, nop head <[hidden email]>, wrote:
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   

<Screenshot 2021-01-14 at 09.18.02.png>



On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



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Re: Apple M1 Crash

caggius
Today I am trying out 2021.01.13 (git 0f79135ef) .
Rendering the full model is fine 0.145 but the preview frame rate is down at 1/2 per second

So I have just spent an hour culling the model part by part and the frame rate problem is entirely down to adding the four stock bearing holders on the Y-Rods.  Delete those, leave the rods and bearings, and the frame rate is perfectly OK without any render()’s or use of %.

And as I have just found there is something else odd about that stl in that it disappears in an F6 render whereas the other imports still appear. A direct render() also fails on that part.

Bearing blocks for standard 8mm linear bearings (Wanhao duplicator i3). by tahustvedt
Published on December 4, 2015
www.thingiverse.com/thing:1172838
File Stock-bearing03.STL

I will go create my own model for now
Thanks for all the help !

cheers
Bob


On 14 Jan 2021, at 10:48, nop head <[hidden email]> wrote:

If you need to make holes, yes. If you use brackets to join them, then no. https://github.com/nophead/NopSCADlib#Extrusion_brackets

On Thu, 14 Jan 2021 at 10:26, Whosawhatsis <[hidden email]> wrote:
But if they are touching other things, you have to do a boolean operation on the extrusion, which can be slow.

This is a great application for the background modifier. If you put each extrusion (individually) behind a % sign, no boolean operations will be performed on them. By default, it also makes them transparent, but you can use color() to override that part of the behavior. Since you presumably don't intend to ever export an STL that includes the extrusions, there's no reason not to do this.
On Jan 14, 2021, 02:14 -0800, nop head <[hidden email]>, wrote:
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   

<Screenshot 2021-01-14 at 09.18.02.png>



On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



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Re: Apple M1 Crash

nophead
If they are standard you will probably find them in NopSCADlib.

On Thu, 14 Jan 2021, 14:02 Bob Carter, <[hidden email]> wrote:
Today I am trying out 2021.01.13 (git 0f79135ef) .
Rendering the full model is fine 0.145 but the preview frame rate is down at 1/2 per second

So I have just spent an hour culling the model part by part and the frame rate problem is entirely down to adding the four stock bearing holders on the Y-Rods.  Delete those, leave the rods and bearings, and the frame rate is perfectly OK without any render()’s or use of %.

And as I have just found there is something else odd about that stl in that it disappears in an F6 render whereas the other imports still appear. A direct render() also fails on that part.

Bearing blocks for standard 8mm linear bearings (Wanhao duplicator i3). by tahustvedt
Published on December 4, 2015
www.thingiverse.com/thing:1172838
File Stock-bearing03.STL

I will go create my own model for now
Thanks for all the help !

cheers
Bob


On 14 Jan 2021, at 10:48, nop head <[hidden email]> wrote:

If you need to make holes, yes. If you use brackets to join them, then no. https://github.com/nophead/NopSCADlib#Extrusion_brackets

On Thu, 14 Jan 2021 at 10:26, Whosawhatsis <[hidden email]> wrote:
But if they are touching other things, you have to do a boolean operation on the extrusion, which can be slow.

This is a great application for the background modifier. If you put each extrusion (individually) behind a % sign, no boolean operations will be performed on them. By default, it also makes them transparent, but you can use color() to override that part of the behavior. Since you presumably don't intend to ever export an STL that includes the extrusions, there's no reason not to do this.
On Jan 14, 2021, 02:14 -0800, nop head <[hidden email]>, wrote:
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   

<Screenshot 2021-01-14 at 09.18.02.png>



On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



-----
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Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

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Re: Apple M1 Crash

caggius
Yes they are there thanks - but installing the library has given me some headaches

Putting it in the Openscad App libraries folder gave me an error.
ERROR: boost::filesystem::current_path: Operation not permitted
I can understand that one -some kind of permission error on the library.

Sticking it in my documents/openscad/libraries gave  me a warning
WARNING: Can't open include file 'utils/core/core.scad’. 
That puzzles me as the relative pathing now works OK from within the source file folder.

So rather than spend more time chasing libraries I removed it and spent 30 minutes modelling the part myself.  Having done that I went back to it and stuck the library in the source file folder and that works OK, but it is not really where I want it to be.

A thought - I noticed that the problem file Stock-bearing03.STL I was using has the 4 screw holes fully threaded - Might that be the cause of the slow down ?

I know that using a Spring library in my models is a sure way of slowing it down.
cheers
Bob
 

On 14 Jan 2021, at 15:24, nop head <[hidden email]> wrote:

If they are standard you will probably find them in NopSCADlib.

On Thu, 14 Jan 2021, 14:02 Bob Carter, <[hidden email]> wrote:
Today I am trying out 2021.01.13 (git 0f79135ef) .
Rendering the full model is fine 0.145 but the preview frame rate is down at 1/2 per second

So I have just spent an hour culling the model part by part and the frame rate problem is entirely down to adding the four stock bearing holders on the Y-Rods.  Delete those, leave the rods and bearings, and the frame rate is perfectly OK without any render()’s or use of %.

And as I have just found there is something else odd about that stl in that it disappears in an F6 render whereas the other imports still appear. A direct render() also fails on that part.

Bearing blocks for standard 8mm linear bearings (Wanhao duplicator i3). by tahustvedt
Published on December 4, 2015
www.thingiverse.com/thing:1172838
File Stock-bearing03.STL

I will go create my own model for now
Thanks for all the help !

cheers
Bob


On 14 Jan 2021, at 10:48, nop head <[hidden email]> wrote:

If you need to make holes, yes. If you use brackets to join them, then no. https://github.com/nophead/NopSCADlib#Extrusion_brackets

On Thu, 14 Jan 2021 at 10:26, Whosawhatsis <[hidden email]> wrote:
But if they are touching other things, you have to do a boolean operation on the extrusion, which can be slow.

This is a great application for the background modifier. If you put each extrusion (individually) behind a % sign, no boolean operations will be performed on them. By default, it also makes them transparent, but you can use color() to override that part of the behavior. Since you presumably don't intend to ever export an STL that includes the extrusions, there's no reason not to do this.
On Jan 14, 2021, 02:14 -0800, nop head <[hidden email]>, wrote:
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   

<Screenshot 2021-01-14 at 09.18.02.png>



On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



-----
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Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

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Re: Apple M1 Crash

nophead
I just put the library where I want and then add the folder containing it to OPENSCADPATH. 

So
OPENSCADPATH=W:/CHRIS/Projects/RepRaptor/OpenSCADLibs

In OpenSCADLibs there is NopSCADlib and I just use include <NopSCADlib/lib.scad> and everything works.

If you get a boost error that is a bug in OpenSCAD or boost. I think there are issues with symbolic links under Windows but I have never used them. I still use SUBST and that always works!

The way I put thread holes in library parts isn't too slow because it is just a union of a helical sweep into the hole. It would take some time to make an STL but importing an STL with a thread already in it and drawing it should not be a problem unless you start doing more CSG operations on it. However I always model things in OpenSCAD modules and use them rather than including STLs as most STLs in the world are broken, including ones made by OpenSCAD.



On Thu, 14 Jan 2021 at 19:41, Bob Carter <[hidden email]> wrote:
Yes they are there thanks - but installing the library has given me some headaches

Putting it in the Openscad App libraries folder gave me an error.
ERROR: boost::filesystem::current_path: Operation not permitted
I can understand that one -some kind of permission error on the library.

Sticking it in my documents/openscad/libraries gave  me a warning
WARNING: Can't open include file 'utils/core/core.scad’. 
That puzzles me as the relative pathing now works OK from within the source file folder.

So rather than spend more time chasing libraries I removed it and spent 30 minutes modelling the part myself.  Having done that I went back to it and stuck the library in the source file folder and that works OK, but it is not really where I want it to be.

A thought - I noticed that the problem file Stock-bearing03.STL I was using has the 4 screw holes fully threaded - Might that be the cause of the slow down ?

I know that using a Spring library in my models is a sure way of slowing it down.
cheers
Bob
 

On 14 Jan 2021, at 15:24, nop head <[hidden email]> wrote:

If they are standard you will probably find them in NopSCADlib.

On Thu, 14 Jan 2021, 14:02 Bob Carter, <[hidden email]> wrote:
Today I am trying out 2021.01.13 (git 0f79135ef) .
Rendering the full model is fine 0.145 but the preview frame rate is down at 1/2 per second

So I have just spent an hour culling the model part by part and the frame rate problem is entirely down to adding the four stock bearing holders on the Y-Rods.  Delete those, leave the rods and bearings, and the frame rate is perfectly OK without any render()’s or use of %.

And as I have just found there is something else odd about that stl in that it disappears in an F6 render whereas the other imports still appear. A direct render() also fails on that part.

Bearing blocks for standard 8mm linear bearings (Wanhao duplicator i3). by tahustvedt
Published on December 4, 2015
www.thingiverse.com/thing:1172838
File Stock-bearing03.STL

I will go create my own model for now
Thanks for all the help !

cheers
Bob


On 14 Jan 2021, at 10:48, nop head <[hidden email]> wrote:

If you need to make holes, yes. If you use brackets to join them, then no. https://github.com/nophead/NopSCADlib#Extrusion_brackets

On Thu, 14 Jan 2021 at 10:26, Whosawhatsis <[hidden email]> wrote:
But if they are touching other things, you have to do a boolean operation on the extrusion, which can be slow.

This is a great application for the background modifier. If you put each extrusion (individually) behind a % sign, no boolean operations will be performed on them. By default, it also makes them transparent, but you can use color() to override that part of the behavior. Since you presumably don't intend to ever export an STL that includes the extrusions, there's no reason not to do this.
On Jan 14, 2021, 02:14 -0800, nop head <[hidden email]>, wrote:
Extrusions should render instantaneously, regardless of the $fn setting as they are just linear_extrudes of 2D profiles. See https://github.com/nophead/NopSCADlib#Extrusions

That test takes 0:00:00.143 to preview on my laptop and draws at a very high framerate.

On Thu, 14 Jan 2021 at 09:50, Bob Carter <[hidden email]> wrote:
Not what I would call complex, an extruded Frame with some corner gussets and rods with an assembly of STL parts (light blue) imported.  Parts are imported as I only have Thingiverse STLs and a lot of them.

I do have rounded edges on the 2040 extrusions. $fn was set at 48 which is my normal draft setting for most of my models, but I have dropped this to 18 to reduce the draft rendering time.  I have a todo to try out $fa instead   

<Screenshot 2021-01-14 at 09.18.02.png>



On 13 Jan 2021, at 22:49, MichaelAtOz <[hidden email]> wrote:

Not M1, not even MacOS, but I've had OpenSCAD crash when by browser got
memory hungry.

I wouldn't consider an OpenSCAD crash indicative of a system problem if it
happens along with other crashes.

I'm no Mac guru but that crash does look like it ran out of memory.
OpenSCAD was at 11.0G.
Was it a complex model and/or with high $fn etc?



-----
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Unless specifically shown otherwise above, my contribution is in the Public Domain; to the extent possible under law, I have waived all copyright and related or neighbouring rights to this work. Obviously inclusion of works of previous authors is not included in the above.

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Re: Apple M1 Crash

MichaelAtOz
Administrator
In reply to this post by caggius
That STL has terminal problems.
<http://forum.openscad.org/file/t359/Capture-stock-bearing03.jpg>
Purple = duplicate faces, orange = degenerate faces, yellow = holes (mostly
covered by others)



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Re: Apple M1 Crash

nophead
Bit if it is just drawn as part of an assembly and not operated on does it matter? Why does it cause a big slowdown? Normally OpenCSG doesn't care if it is manifold, it just draws it.

On Thu, 14 Jan 2021 at 22:53, MichaelAtOz <[hidden email]> wrote:
That STL has terminal problems.
<http://forum.openscad.org/file/t359/Capture-stock-bearing03.jpg>
Purple = duplicate faces, orange = degenerate faces, yellow = holes (mostly
covered by others)



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